| Category | Weight | 0 pts | 1 pts | 2 pts | 3 pts | 4 pts | 5 pts | | Graphics | 1 | No Graphics | Basic text based graphics ripped from another project (copyright rules still apply) | Coder Art used as little more than place holders | Good graphics but not necessarily consistent or well used. Little animation | Artwork is consistent with game play. Good animations. Some decent variety (Poorly drawn but thoughtful art qualifies). | Outstanding graphics with consistent and well chosen palettes, good animations, and graphics which suit the game play but are varied throughout |
| Sound | 1 | No Sound | Poor quality, limited sound effects which have little or nothing to do with the actual game | Some sound effects which coincide with actual game events | Decent variety of sound effects tied to in game events | Quality sound effects which contribute and enhance the game play (in other words, the judge did not have to turn the volume off after a few minutes of play due to annoyance. | Outstanding sound effects that add significantly to the game experience. Lots of variety in the effects. |
| Music | 1 | No Music | Has music but is of poor quality and low variety and not seem to fit the game play | Music which does not necessarily match game play but is of high quality and/or varied | Varied quality music which does not distract from game play | Varied original score which suits the game play and adds significantly to the ambiance of the game | Outstanding, original, well suited music. Advanced music programming as evidenced by dynamic tempo changes and beat timed events. |
| Controls | 1 | No Controls | Basic directional and button controls. Some glitches and no attempt at physical simulation on player motion | Game responds to user input in some intuitive and glitch free manner | High quality physical response to controls with appropriate choice of input device and scheme for game play. (Game is not comfortable to play) | More advanced input techniques are apparent such as combos of appropriate physical simulation of motion based upon input | Game controls are extremely well refined and appropriate for the game play style with advanced or unique forming of player input. |
| Network Multiplayer | 1 | No network or multiplayer support | Some network features present (high scores recorded on a global list for instance. ~OR~ two or more players can play the game in the same session in a non competitive, non cooperative turn based manner. (i.e. Two player SMB for instance) | Network features contribute in some way to game play (via downloadable of uploadable content) OR players interact through cooperative or competitive play on a single DS (like a turn based strategy game) | Network is used to provied in game interaction between DS consoles (via chat, voip, or multiplayer interaction) | A refined way to locate and engage other online players via game lobby or similar construct | Multiplayer interaction is a central component of the game and adds significantly to the game play. (Any game were you can group up and explore a level or compete against another group would qualify) |
| Fun | 2 | Didn't like it at all or could not figure out how to play | Was a playable but did not hold attention of the judges | Held attention long enough to complete several levels/minutes of the game | Had moments of fun or was very fun, but very short | Was entertaining enough that one might play it even if they were not forced to, because they had to judge it. | Game play was such that there is a glimmer of commercial potential. |
| Theme | 1 | Not a winter theme...(minus 40!) | Winter theme obviously slapped on at the last minute | Chance of snow | Wintery mix | I had to put a heavy coat on just to play the game | brrrrrrr |